Running a Soulmask dedicated server that stays smooth at 30–50 players comes down to three hardware choices: CPU clock speed, RAM headroom, and NVMe storage. Soulmask’s Unreal Engine server sits between Valheim and ARK in terms of resource demand — heavier than vanilla Minecraft but lighter than Palworld at equivalent player counts. This guide covers the exact specs tested on bare-metal hardware, the SteamCMD install process, and the configuration tweaks that prevent tick-rate drops before your players notice them.
Before renting, check our dedicated server comparison table — the difference between a budget CPU and a current-generation chip translates directly into Soulmask’s world simulation stability.
Soulmask Server Hardware Requirements by Player Count
Official minimum specs only hold for small groups. Real-world hosting at higher player counts demands more, especially as NPC tribes, weather systems, and explored terrain accumulate. These numbers reflect actual testing on dedicated hardware:
| Player Count | CPU | RAM | Storage | Network |
|---|---|---|---|---|
| 4–8 | 4 cores @ 4.0 GHz+ | 8 GB | 50 GB NVMe | 500 Mbps |
| 8–16 | 6 cores @ 4.5 GHz+ | 12 GB | 100 GB NVMe | 1 Gbps |
| 16–32 | 8 cores @ 4.5 GHz+ | 16 GB | 150 GB NVMe | 1 Gbps |
| 32–50 | 8–12 cores @ 5.0 GHz+ | 24 GB | 200 GB NVMe | 1 Gbps |
The Three Hardware Specs That Control Soulmask Performance
- CPU single-thread speed: Soulmask’s world simulation, NPC tribe AI, and weather systems run primarily on the main game thread. A 4-core CPU at 4.5 GHz beats an 8-core CPU at 2.8 GHz for a 20-player server. Target boost clocks of 4.0 GHz or higher with current-generation cores for the best IPC.
- RAM headroom: The server keeps the entire world state in memory. Budget roughly 1 GB per player beyond the OS and game files: 16 GB handles 16–32 players, 24 GB is the safe floor for 50-player communities with active bases.
- NVMe storage: World saves and chunk streaming are disk-bound. SATA SSDs introduce save stutter on large worlds — NVMe keeps save pauses under one second.
Running on a dedicated game server gives the Soulmask process exclusive access to cores and memory bandwidth. The lag spikes on shared VPS plans usually come from noisy neighbors, not from the game engine.
Installing Soulmask Dedicated Server via SteamCMD
The Soulmask dedicated server is distributed through SteamCMD. On Ubuntu 22.04 or 24.04 LTS:
- Install SteamCMD and 32-bit libraries:
sudo apt install -y steamcmd lib32gcc-s1 - Create a service user:
sudo useradd -m -s /bin/bash soulmask - Install server files:
sudo -u soulmask steamcmd +force_install_dir ~/soulmask-server +login anonymous +app_update 3017300 validate +quit - Edit
~/soulmask-server/Soulmask/Saved/Config/LinuxServer/Game.inito match your player count and world settings.
Key Configuration Settings That Impact Performance
- MaxPlayers: Set to your actual target. Every extra slot costs CPU and RAM even when empty.
- ServerTickRate: Default is 20. Raising it to 30 reduces input latency but adds roughly 50% CPU load — only worth it on a machine with spare headroom.
- SaveInterval: Default is 300 seconds. Drop to 60–120 seconds on busy servers to limit data loss. Ensure storage is NVMe to absorb the extra writes.
- AutoSaveCount: Keep 5–10 rotating save slots for redundancy against corrupted world files.
Performance Tuning for Stable Tick Rates
Soulmask servers drop ticks when the simulation load increases — typically when tribes with many NPCs are active or players explore new regions. Four tuning steps maintain stability:
- CPU pinning: Pin the process to physical cores with
tasksetorcset shieldto prevent the OS scheduler from migrating it between cores, which causes latency spikes. - Huge pages: Enable transparent huge pages to reduce TLB misses and improve memory latency by 5–10%.
- Network tuning: Enable TCP BBR and raise socket buffers:
net.core.rmem_max=134217728andnet.core.wmem_max=134217728. - Storage isolation: Give world saves their own NVMe partition. If running multiple game servers, separate each save directory to prevent I/O contention.
Running Multiple Soulmask Instances
Soulmask supports multiple instances per machine, each with its own configuration and world save. A 16-core CPU with 64 GB of RAM comfortably handles 2–3 instances at 30 players each. Use systemd service files or Docker to isolate instances and manage restart policies independently.
What to Rent for Soulmask: Summary
For a 4–16 player community, a 6-core CPU with boost clocks above 4.5 GHz, 12–16 GB of RAM, and NVMe storage hits the sweet spot. For 32–50 players, step up to 8–12 cores at 5.0 GHz+ and 24 GB of RAM. Prioritize clock speed and IPC over raw core count, and never compromise on NVMe — save stutter is the most visible performance problem players will report.
Before you rent, compare dedicated server configurations across providers to find a plan with a current-generation CPU, NVMe storage, and the RAM your player count requires.


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