Palworld dedicated servers are famously hungry. The game combines an open-world survival sim with hundreds of pals pathfinding, working, and fighting simultaneously, and that simulation load translates into surprisingly high…
Read MoreDDoS Protection for Game Servers: What Dedicated Hosting Providers Offer
Game servers are the most attacked workloads in hosting, and the attacks are getting bigger. A public ARK or Rust server IP gets scanned within hours of going live, and…
Read MoreHow Much Storage Does a Game Server Need? World Sizes, Mods, and Backups
Disk space is the most underestimated spec on a game server quote. Buyers obsess over RAM and CPU, then discover six months in that the world file, mods, and backups…
Read MorePing, Jitter, and Packet Loss Explained: What They Mean for Online Gaming
“My ping is fine but the game still lags” is the most common complaint in online gaming — and it usually means you are only looking at one of the…
Read MoreGame Server Backup Strategy: Automated Snapshots, Offsite Storage, and Rollback
A game server without a tested backup strategy is one hardware failure away from losing months of player progress. World saves, config files, and plugin data are small in absolute…
Read MoreCPU Pinning and NUMA for Game Servers: Locking Threads to Cores
Modern game servers rarely use every core you give them — most run their simulation on one or two threads while the rest of the box idles. On a shared…
Read MoreEnshrouded Server Requirements: RAM, CPU, and Settings for 4-16 Players
Enshrouded’s dedicated server is lighter than most survival games, but it is not forgiving of undersized hardware: with the default 16-player cap, the server holds roughly 6–8 GB of world data…
Read MoreHow Many Players Can a Game Server Handle? CPU Cores, RAM, and Tick Rate Limits
A game server’s player cap is set by three things: the game engine’s single-thread tick rate, the CPU’s single-core performance, and the RAM available for world data. Core count matters…
Read MoreGame Server Tick Rate Explained: 20 vs 30 vs 64 vs 128 Ticks
If you have ever rented a game server and wondered why one host charges more for “128 tick,” this is the setting behind that price difference. The tick rate controls…
Read MoreUS East vs US West vs EU: How Data Center Location Affects Game Ping
You can rent the fastest CPU on the market and still lose every fight to a server sitting in the wrong city. Ping is mostly physics: data travels at about…
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