Every game server that has been online for six months has a moment where it saved a half-written world. Not because the disk failed, but because the process was killed…
Read MoreDayZ Dedicated Server Hardware: CPU, RAM, and Storage Requirements for 60 Players
DayZ dedicated servers stress hardware in ways that map poorly onto Minecraft or survival-craft intuition. The Chernarus map alone is 225 square kilometers, the engine streams massive terrain and building…
Read MoreMinecraft DDoS Protection in 2026: Four Layers, Concrete Thresholds
Minecraft servers get attacked routinely, and the attacks that actually take players offline are rarely the ones people picture. A 900 Gbps reflection flood makes headlines, but most outages on…
Read MoreValheim Dedicated Server CPU and RAM Sizing for Large Builds
Valheim’s dedicated server is single-threaded where it counts. The game loop that simulates physics, AI, building stability, and ZDO updates runs on one core, and no amount of extra sockets…
Read MoreRust Dedicated Server Hardware Sizing for 2026: CPU, RAM, and Storage Through the Wipe Cycle
Rust is a peculiar workload for a dedicated server. Most of the year a mid-population server idles comfortably, then a forced wipe drags hundreds of players onto a fresh procedural…
Read MoreMod Sync Bandwidth for Game Servers: Serving Workshop Content Without Lag or Overages
The bandwidth bill nobody plans for: mod distribution When you size a game server, you count the bandwidth players consume while playing. You rarely count the bandwidth they consume while…
Read MoreScheduled Restart and Save-Backup Windows to Stop Memory-Bloat Crashes
Palworld, Enshrouded, and similar session-persistent survival titles share a failure mode: the world keeps simulating between play sessions, memory grows with every explored region, tamed creature, and placed structure, and…
Read MoreGame Server RAM and Disk Usage Metrics That Actually Drive Capacity Planning
Capacity planning for a game server fails when you watch the wrong numbers. Total RAM used and total disk consumed tell you almost nothing about when the next player will…
Read MoreBare-Metal IPv6 and Dual-Stack Setup for Game Hosting
IPv6 has quietly become the difference between a game server that reaches every player and one that loses a slice of them to carrier-grade NAT. As IPv4 addresses get recycled…
Read MoreSpace Engineers Dedicated Server Hardware Requirements and Sizing
Space Engineers is a voxel sandbox where every grid, block, and deformation is simulated on the server, and its dedicated server process scales with the volume of connected grids rather…
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