DayZ dedicated servers stress hardware in ways that map poorly onto Minecraft or survival-craft intuition. The Chernarus map alone is 225 square kilometers, the engine streams massive terrain and building…
Read MorePterodactyl vs Pelican at Scale: Running Game Server Panels on Dedicated Hardware
When you run several game servers (or hundreds of customer instances) on dedicated hardware, the management panel becomes part of your performance profile. Pterodactyl has been the de facto standard…
Read MoreModpack Memory Ceilings: Why 16 GB Stops Working at 180 Mods
“How much RAM for a modded server?” gets answered with a number — 8 GB, 16 GB, 32 GB — as if mod count and player count were interchangeable. They…
Read MoreBackup and Restore Windows on Game Servers: RPO, Save Freezes and Storage Maths
Every operator knows they should take backups. Far fewer have worked out that a backup has a window — a real duration during which the server behaves differently — and…
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