Past roughly 500 concurrent players, a game platform stops being one server and becomes a topology. Instances, proxies, a shared database, and a file tier each have budgets, and the…
Read MoreIntel Xeon vs AMD EPYC for Game Servers: Benchmarks, Cost-Per-Player, and CPU Selection Guide
CPU selection is the most consequential hardware decision for a dedicated game server. The wrong CPU costs you players through lag, or costs you money through unnecessary over-provisioning. This guide…
Read MoreGame Server RAM Requirements: What You Actually Need for 10, 50, and 200 Players
RAM is the most commonly over-provisioned and under-analyzed resource in game server hosting. Server owners either buy too little RAM and trigger OOM kills during peak hours, or buy far…
Read MoreARK: Survival Ascended Cluster Hardware Sizing for 2026: Per-Map CPU, RAM and Save Bloat Math
An ARK cluster is not a single server — it is a fleet. Most communities run three to eight maps (Island, Ragnarok, Extinction, Aberration, Genesis, plus mod maps) that transfer…
Read MorePalworld 32-Player Ceiling: RAM Growth Curve, Base-Entity Cost and CPU Math
Palworld’s dedicated server has a reputation for memory creep that most operators discover the hard way around day four of a fresh world. The published minimums — 8 GB RAM,…
Read MoreRust Wipe-Day Hardware Sizing in 2026: CPU, RAM and Save-IO Budgets for 400-Slot Nodes
Rust does not behave like a steady-state game server. Across a 168-hour wipe cycle, roughly 22 hours carry almost no load, and then a single 90-minute window decides whether your…
Read MoreGame Server Network Optimization: UDP, Kernel, and NIC Tuning to Cut Latency
Latency on a game server is decided mostly by physics and packet scheduling, not by the raw speed of your NIC. You can rent a 10 Gbps port and still…
Read MoreKernel Bypass for Game Servers: AF_XDP vs DPDK Latency Benchmarks and Setup
Kernel bypass for game servers: measured latency for standard UDP, SO_BUSY_POLL, AF_XDP and DPDK, plus flow-steering config and when bypass is the wrong fix.
Read MoreScaling Game Servers for 1000+ Concurrent Players: Load Balancing, Sharding, and Auto-Scaling
When your game community grows past what a single dedicated server can handle, you enter a new world of infrastructure challenges. One Minecraft server maxes out around 200 players. One…
Read MoreGame Server Hosting for Indie Developers: How to Select Dedicated Hardware for Unreal Engine, Unity, and Custom Game Server Projects
Indie game development has never been more accessible, but choosing the right server infrastructure for your game’s multiplayer mode remains one of the hardest decisions developers face. Unity Netcode, Unreal…
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