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Dedicated Server Bandwidth Requirements for Game Hosting: How Much Speed Do You Need?

Posted on August 24, 2026 by bestdedicatedwebhostingserver

Bandwidth is the most misunderstood specification in dedicated game server hosting. Most newcomers focus on the monthly transfer cap (measured in TB) and ignore the two metrics that actually affect…

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Valheim Dedicated Server Hardware: Single-Thread Clock, World RAM and Sizing

Posted on August 23, 2026October 4, 2026 by bestdedicatedwebhostingserver

Valheim Dedicated Server Hardware: Clock Beats Cores Valheim’s dedicated server is a Unity title and, like most Unity servers, it is disproportionately dependent on single-thread performance. World simulation, ZDO (network…

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How to Choose Between DDR5 ECC and Non-ECC Memory for Game Servers

Posted on August 23, 2026 by bestdedicatedwebhostingserver

When you rent a dedicated server for game hosting, the memory specification usually lists whether it uses ECC (Error-Correcting Code) or non-ECC (unbuffered/non-registered) RAM. For desktop PCs the answer is…

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AMD EPYC vs Intel Xeon for Game Server Hosting: 2026 Performance Benchmarks

Posted on August 22, 2026August 26, 2026 by bestdedicatedwebhostingserver

When renting a dedicated server for game hosting, the CPU architecture decision comes down to two families: AMD EPYC and Intel Xeon. Both are enterprise-grade server processors, but they differ…

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Game Server Load Testing: Synthetic Players, Bottleneck Identification, and Launch-Day Capacity

Posted on August 22, 2026October 3, 2026 by bestdedicatedwebhostingserver

A game server that runs smoothly with 20 developers on it tells you almost nothing about launch day. Real load testing means driving synthetic clients at the protocol level, ramping…

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ARK Ascended RAM Growth: Sizing Server Memory for Day 14, Not Day 1

Posted on August 21, 2026October 20, 2026 by bestdedicatedwebhostingserver

ARK: Survival Ascended has the least forgiving memory profile of any dedicated game server in production today. A fresh server with a handful of players can sit at 6–8 GB…

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Palworld Server Hardware: Core Counts, RAM Sizing, and Settings for 32 Players

Posted on August 21, 2026August 28, 2026 by bestdedicatedwebhostingserver

Palworld punishes undersized hardware faster than almost any other game server. Its Unreal Engine 5 server process stresses CPU cores, memory bandwidth, and storage simultaneously, and the margin between smooth…

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Game Server Tick Rates Explained: Why 60 Ticks Isn’t Always Better for Your Players

Posted on August 20, 2026August 25, 2026 by bestdedicatedwebhostingserver

Every game server admin has faced the tick rate question: is 60 ticks per second always better than 20? The short answer is no — a higher tick rate costs…

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Pterodactyl vs AMP Compared: Instance Overhead, Isolation, and Deployment Benchmarks

Posted on August 20, 2026September 14, 2026 by bestdedicatedwebhostingserver

Pterodactyl and AMP are the two control panels that dominate self-managed dedicated game hosting, and the choice has measurable consequences: how many instances you can pack onto a machine, how…

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Minecraft Server RAM Sizing by Player Count: Heap, Off-Heap, and GC Flags

Posted on August 19, 2026September 27, 2026 by bestdedicatedwebhostingserver

Adding RAM is the most common Minecraft fix and the most common cause of a second problem: longer garbage-collection pauses that turn a smooth server into a stuttering one. This…

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