Capacity planning for a game server fails when you watch the wrong numbers. Total RAM used and total disk consumed tell you almost nothing about when the next player will…
Read MoreBare-Metal IPv6 and Dual-Stack Setup for Game Hosting
IPv6 has quietly become the difference between a game server that reaches every player and one that loses a slice of them to carrier-grade NAT. As IPv4 addresses get recycled…
Read MoreIcarus Server Hardware: Exact RAM, CPU Tiers and Tuning Values
Icarus is a session-based survival game where a single prospect hosts up to eight players, yet the dedicated server also simulates wildlife, weather, storm events, and fully destructible voxel terrain…
Read MoreSunkenland Server Setup and RAM Sizing: Slots, Island Count and Save Safety
Sunkenland is an ocean-survival builder: players scavenge flooded cities, build floating bases, and defend them from raiders, all on a procedurally generated archipelago that the server keeps simulating. It supports…
Read MoreConan Exiles Dedicated Server Hardware: Mod Load and Player Slot Sizing
Conan Exiles is a different hosting problem than most survival games. Without mods it is lightweight; with a dozen server mods it becomes memory-hungry and CPU-sensitive, and player counts swing…
Read MoreCPU Power Management for Game Servers: C-States, P-States and Tick Latency
Most performance advice for game servers stops at “buy a fast CPU.” But a fast CPU configured to save power will quietly sabotage you. Default BIOS and operating-system settings on…
Read MoreEnshrouded Dedicated Server Hardware: Player Slots, RAM and CPU Sizing
Enshrouded Dedicated Server Hardware: What the Workload Actually Looks Like Enshrouded is a voxel-based survival RPG built on a heavily customised engine, and that origin matters enormously for hardware. Unlike…
Read MoreGame Server Network Switch and Uplink Sizing: Avoiding the 1Gbps Bottleneck
Hosting hardware gets all the attention, but one of the most common causes of “lag” on a well-specced bare-metal game server is the network path in front of it. A…
Read MoreCS2 Dedicated Server CPU Math in 2026: How Tick Rate and Slots Set Your Hardware Ceiling
Counter-Strike 2 rebuilt the server tick model. Valve’s sub-tick architecture removed the hard fixed-tick limitation, but it did not remove physics — every player, projectile, and grenade still has to…
Read MoreSatisfactory Mega-Factory Server Sizing: CPU Clock, RAM and Save IO
Satisfactory is unusual among survival builders because server load scales with factory complexity, not player count. A node hosting a starter base and one running a sprawling mega-factory with thousands…
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