Take a dual-socket EPYC 9354P game node, benchmark it on a test bench at 3.75 GHz all-core, then rack it in a 1U chassis between two other loaded nodes. Within…
Read MoreModpack vs Vanilla Minecraft Hardware: 3-5x CPU, 2-4x RAM, and the Disk Difference
Measured hardware deltas between a vanilla Minecraft server and a 200-400 mod pack: CPU, RAM, disk IOPS, and RAM-per-player numbers that decide your spec.
Read MoreGame Server Telemetry: Metrics That Predict Lag Before Players Feel It
Players report lag minutes after it starts. By the time the first complaint lands in Discord, the damage is already done — the raid wiped, the match was lost, the…
Read MoreMinecraft Bandwidth Per Player: Measured Uplink Math (KB/s, Spikes, and 10Gbps Thresholds)
Measured per-player bandwidth numbers for Minecraft servers: 3-6 KB/s idle, 30-120 KB/s during chunk generation, and the uplink tiers where each breaks.
Read MoreTick Rate Hardware Reality Check: The Single-Thread Clock Floor for 20, 64, and 128 Tick
Tick rate is a CPU workload, not a network setting. Benchmarks showing which CPUs hold 128 tick at 64 players, and the single-thread clock floor for each target.
Read MoreBandwidth Commit vs Burst on Dedicated Servers: 95th Percentile Billing Explained
Commit vs Burst: The Line That Decides Your Invoice When a dedicated server plan says “100 Mbps unmetered” or “1 Gbps with 10 TB included,” two different billing models are…
Read MoreChoosing Storage Tiering for Game Asset CDNs: NVMe vs SATA SSD vs HDD Placement Rules
Not All Game Data Deserves the Same Disk A game asset CDN serves three completely different kinds of data: hot assets read thousands of times per minute, warm assets read…
Read MoreHow to Choose a Server for a Minecraft Community (Vanilla, Modded, and Proxy Networks)
Choosing hardware for a Minecraft community is a different problem from choosing hardware for a Minecraft server, and the difference is not just player count. A community has history: old…
Read MoreDo You Need Colocation or a Rented Bare Metal Server? A 3-Year Break-Even Model
If you have already decided dedicated hardware is the right answer for your workload, there is a second decision underneath it: do you rent the machine, or own it and…
Read MoreDatacenter Tier Levels Explained: Tier I to Tier IV Uptime, Cost, and What You Really Need
Datacenter “tier” ratings come from two different sources, and that is the first thing most buyers get wrong. ANSI/TIA-942 defines Tier I through Tier IV for facility topology. The Uptime…
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