V Rising Server RAM and CPU Requirements: Real Numbers for 10 to 60 Players

V Rising servers are surprisingly light on paper and surprisingly demanding in practice. The dedicated server simulates the entire open world of Vardoran — castle building, servant patrols, boss respawns, and player combat — and it does all of that on a few threads. This guide gives you concrete RAM and CPU numbers for 10 to 60 players, plus the configuration settings that matter most, so you can size a machine correctly the first time instead of renting twice.

What the V Rising server actually loads

The V Rising dedicated server is a headless build of the game. It runs the full world simulation without rendering anything, which means your GPU is irrelevant and your CPU is everything: the world tick, AI for vampire hunters and wild animals, building integrity checks, and network serialization all compete for the same cores. In practice the server uses roughly one to two cores under normal load, and it spikes hard when players fight bosses, when a castle siege is underway, or when the world saves to disk.

RAM requirements by player count

V Rising allocates memory up front and keeps it. A fresh server with no players settles around 2.5–3 GB of RAM, and each connected player adds roughly 150–300 MB depending on what they are doing. Bases with many servants, large castles, and long uptimes push the baseline higher because the world state grows as players build. These are realistic allocations for a server that has been running for a few weeks:

PlayersRAMNotes
10 players8 GBFine for a small friend group
20 players12 GBComfortable; room for world growth
40 players16 GBStandard for community servers
60 players24 GBNeeded during sieges and events

8 GB is the minimum we would recommend for any public server, even a small one — not because the server uses it immediately, but because V Rising’s memory usage creeps upward over days of uptime, and a swap-thrashing server produces rubber-banding and two-second hitches that players will blame on their internet. If you plan to run plugins or host a PvP server with frequent sieges, add 4 GB on top of the numbers above. Memory is also the spec where hosts consistently under-advertise, which is why we only point people at providers that publish actual hardware — the provider reviewed on this site lists exact RAM and CPU models for every plan.

CPU: core count versus clock speed

The V Rising server is not well parallelized. The world simulation runs primarily on one thread, with a few secondary threads handling networking and file I/O. That makes single-core performance more important than core count: a 6-core / 12-thread CPU at 4.5 GHz+ is a better V Rising server CPU than a 32-core server chip at 2.2 GHz. If you want to run two or three instances on one machine, buy at least 8 cores so each world gets a couple of dedicated threads and the operating system still has headroom.

Storage and bandwidth

V Rising saves are small — most worlds stay under a few hundred MB even after months of play — so any modern SSD is fine. NVMe matters mostly for save-file writes during world saves and for fast restarts after patches. On bandwidth, a V Rising server is chatty but modest: expect 0.5–2 Mbps per active player, which means a 1 Gbps port is overkill for 60 players but standard on any decent machine and worth having during peak events.

Setup in five steps

  • Install the dedicated server via SteamCMD (app ID 1829350) or the Steam client’s dedicated server tool.
  • Run the server once to generate the default config files in the server’s SaveData and Settings folders.
  • Edit ServerHostSettings.json — set the name, description, max player count, and password.
  • Open the game port (default 9876 UDP) and query port (default 9877 UDP) in the firewall.
  • Start the server, connect from the in-game server browser, and confirm the world loads.

Config settings that actually improve performance

Three settings do more for a crowded server than any hardware upgrade:

  • Set MaxConnectedUsers honestly. Advertising 60 slots on hardware sized for 30 is the most common cause of siege-time lag.
  • Raise the auto-save interval (SaveInterval in the settings) to 600 seconds on community servers. Saves freeze the world simulation briefly, and frequent saves on a large world cause periodic hitches.
  • Only relax clan-size or castle limits if your hardware has headroom — every extra castle and servant adds to the per-tick simulation cost.

When to upgrade

You will see the warning signs before players complain: one core pegged at 100%, server FPS dropping below 30 in the debug overlay, or save times stretching past ten seconds. When that happens, the upgrade path is not more RAM — it is a faster single-core CPU, which is exactly what a dedicated hosting server with a modern high-clock CPU gives you over shared VPS slots where neighbors steal your boost. Check the specs before you rent: you want the fastest clock speed you can afford, not the most cores.

Compare dedicated server plans with high-clock CPUs for V Rising — the provider we reviewed publishes exact CPU models and clock speeds, so you can size by real specs instead of marketing terms.

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