Server-side anti-cheat changes the hardware profile of a game server the way a database changes a web server: it adds a persistent, always-on workload that competes for the same CPU,…
Read MoreColocation Power and Breaker Capacity for Game Servers: Amps, Watts and Cabinet Planning
Every dedicated-server quote tells you the CPU and RAM. Almost none tell you the number that actually limits how many machines you can run in a colocation cabinet: circuit amperage,…
Read MoreGame Server IP Reputation and Anti-Cheat Agent Hosting: rDNS, Subnet Hygiene and Kernel Access
You can have perfect hardware and still lose players because your server IP is on a blocklist, your rDNS does not resolve, or a kernel-level anti-cheat agent refuses to install…
Read MoreFiveM / GTA RP Server Dedicated Hardware Sizing: Slots, Script Load and OneSync Budgets
Size for scripts and entities, not for raw slot count FiveM performance is dominated by the number of networked entities, the running server-script load and the OneSync mode — not…
Read MoreGame Server RAM and Disk Usage Metrics That Actually Drive Capacity Planning
Capacity planning for a game server fails when you watch the wrong numbers. Total RAM used and total disk consumed tell you almost nothing about when the next player will…
Read MoreIcarus Server Hardware: Exact RAM, CPU Tiers and Tuning Values
Icarus is a session-based survival game where a single prospect hosts up to eight players, yet the dedicated server also simulates wildlife, weather, storm events, and fully destructible voxel terrain…
Read MoreSunkenland Server Setup and RAM Sizing: Slots, Island Count and Save Safety
Sunkenland is an ocean-survival builder: players scavenge flooded cities, build floating bases, and defend them from raiders, all on a procedurally generated archipelago that the server keeps simulating. It supports…
Read MoreConan Exiles Dedicated Server Hardware: Mod Load and Player Slot Sizing
Conan Exiles is a different hosting problem than most survival games. Without mods it is lightweight; with a dozen server mods it becomes memory-hungry and CPU-sensitive, and player counts swing…
Read MoreCPU Power Management for Game Servers: C-States, P-States and Tick Latency
Most performance advice for game servers stops at “buy a fast CPU.” But a fast CPU configured to save power will quietly sabotage you. Default BIOS and operating-system settings on…
Read MoreEnshrouded Dedicated Server Hardware: Player Slots, RAM and CPU Sizing
Enshrouded Dedicated Server Hardware: What the Workload Actually Looks Like Enshrouded is a voxel-based survival RPG built on a heavily customised engine, and that origin matters enormously for hardware. Unlike…
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