Ordering a dedicated server for Minecraft is straightforward — picking the right configuration for your community is not. The common advice to “get a high clock speed CPU” is correct…
Read MoreSoulmask Dedicated Server Hardware: Exact CPU, RAM, and Storage Specs for 4–50 Players
Running a Soulmask dedicated server that stays smooth at 30–50 players comes down to three hardware choices: CPU clock speed, RAM headroom, and NVMe storage. Soulmask’s Unreal Engine server sits…
Read MoreGame Server Monitoring with Prometheus and Grafana on Dedicated Hardware
When your game server lags, drops ticks, or crashes, guessing at the root cause wastes hours. Prometheus and Grafana give you real-time visibility into CPU usage, memory pressure, disk I/O,…
Read MoreMinecraft Server Scaling: From 10 Players to 200+ on Dedicated Hardware
Running a Minecraft server for 10 friends is straightforward — a single Paper instance on a 4-core box does the job. Running for 200 concurrent players on a single machine…
Read MoreDedicated Server Power Consumption for Game Hosting: CPU Wattage, Costs, and Efficiency Data
When you rent a dedicated server for game hosting, the electricity bill is baked into the monthly price — but the server’s power consumption affects your provider’s costs, which in…
Read MoreHow to Benchmark Your Dedicated Server Before Launching a Game Server
Renting a dedicated server, installing a game server, and opening it to players is the fast track to disappointment if you skip the benchmarking step. The hardware that looks great…
Read MoreMulti-Game Server Hosting on One Dedicated Machine: Resource Budgets, CPU Pinning, and Real Benchmarks
Running multiple game servers on a single dedicated machine is a question of resource budgeting, not just containerization. The common advice — “just use Docker and it will work” —…
Read MoreValheim Dedicated Server: Benchmarked Hardware, NVMe Save Performance, and Tick Rate Optimization
Valheim’s dedicated server is uniquely sensitive to three hardware metrics: single-thread CPU performance, NVMe write latency, and RAM allocation. Unlike modern multi-threaded game servers, Valheim runs its entire ZDO (Zombie…
Read MoreHow to Choose Between DDR5 ECC and Non-ECC Memory for Game Servers
When you rent a dedicated server for game hosting, the memory specification usually lists whether it uses ECC (Error-Correcting Code) or non-ECC (unbuffered/non-registered) RAM. For desktop PCs the answer is…
Read MoreHow to Load Test a Game Server: Simulate Players, Find Bottlenecks, and Survive Launch Day
Launch day is when game servers die. A community of 500 players arrives at once, the tick rate collapses, and the “server full” or “connection timed out” messages start —…
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