Valheim Worlds Grow, and So Does Your RAM Bill Valheim’s dedicated server is unusually deceptive about resource requirements. A fresh world with 10 players runs comfortably on 4 GB. The…
Read MoreRust Dedicated Server Hardware Sizing 2026: RAM, CPU, and Storage for High-Population Wipes
Rust Dedicated Server Hardware: Why Sizing Is Different Rust (the survival game, not the programming language) is one of the most hardware-hungry mainstream dedicated servers. A wipe-day server with 200…
Read MoreGame Server SSD Endurance: TBW Budgeting for Write-Heavy Modded Servers
Every SSD has a write budget expressed in terabytes written (TBW), and a game server is one of the few consumer-facing workloads that can actually exhaust it. The reason is…
Read MoreProject Zomboid Dedicated Server Hardware and Mod Requirements
Project Zomboid is unusual among survival game servers because its hardware profile is dominated by zombie population, not player count. A 16-player server running the default apocalypse preset spawns far…
Read MoreGame Server Save Corruption: Causes, Atomic Writes, and a Retention Plan That Recovers
Save corruption is the failure that kills communities. Hardware failure is loud and recoverable; a corrupted world file is silent until players log in and find their bases gone. This…
Read MoreDune Awakening Dedicated Server: Hardware Sizing and Tuning for Persistent Worlds
Dune: Awakening shipped dedicated server tooling that surprises operators used to Minecraft or Valheim provisioning. The world is a single persistent realm with dozens of concurrent players, deep survival simulation,…
Read MoreTerraria Dedicated Server Hardware and TShock Setup: RAM, World Size, and Plugin Load
Terraria server hardware numbers: RAM by world size, CPU behaviour under TShock plugins, and the setup steps that keep a 16-player server at a stable 60 UPS.
Read MoreGame Server Kernel Tuning: sysctl Values That Reduce Jitter and Tick Spikes
Concrete sysctl, IRQ, and scheduler settings that cut game server jitter: UDP buffer sizes, C-state latency, CPU affinity, and the 99th-percentile tick test.
Read MoreChoosing CPU Cores for a 64-Slot Minecraft Server: Pin Maps, RAM, and Uplink Math
A 64-slot Minecraft server is not four times harder to run than a 16-slot server. Player count drives RAM and network roughly linearly, but CPU load comes from loaded chunks,…
Read MoreWhen Every Slot Is Full: Queue, Priority, and Overflow Systems for Peak-Load Game Servers
Every game server has a capacity ceiling, and every growing community eventually hits it on a launch night, a patch release, or a streamer raid. The choice is not whether…
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