Disk space is the most underestimated spec on a game server quote. Buyers obsess over RAM and CPU, then discover six months in that the world file, mods, and backups…
Read MorePing, Jitter, and Packet Loss: Diagnosing Network Quality Problems on Your Game Server
If your players complain about rubber-banding, teleporting, or hit registration that feels off, the cause is almost always one of three network metrics: ping, jitter, or packet loss. Most articles…
Read MoreGame Server Backup Strategy: Automated Snapshots, Offsite Storage, and Rollback
A game server without a tested backup strategy is one hardware failure away from losing months of player progress. World saves, config files, and plugin data are small in absolute…
Read MoreCPU Pinning and NUMA for Game Servers: Locking Threads to Cores
Modern game servers rarely use every core you give them — most run their simulation on one or two threads while the rest of the box idles. On a shared…
Read MoreHow Many Players Can a Game Server Handle? CPU, RAM, and Tick Rate Limits
“How many players can a game server handle?” is the first question every new server owner asks, and the honest answer is: it depends on the game engine, the tick…
Read MoreGame Server Tick Rate Explained: 20 vs 30 vs 64 vs 128 Ticks
If you have ever rented a game server and wondered why one host charges more for “128 tick,” this is the setting behind that price difference. The tick rate controls…
Read MoreMinecraft Server RAM in 2026: Allocate It Right and Stop OOM Crashes
Most Minecraft server crashes are not caused by too little RAM. They are caused by RAM that is allocated badly: a heap sized without regard for the Java garbage collector,…
Read MoreCounter-Strike 2 Dedicated Server: Hardware and Tick Rate Setup
Counter-Strike 2 runs on Source 2, and its dedicated server requirements are noticeably higher than CS:GO’s. Valve’s own documentation lists 4 GB of RAM and a 2 GHz dual-core as…
Read MoreDedicated Server for Game Development: Build Servers, CI Runners, and Playtest Hosting
Game development puts a different profile on hardware than game hosting does. A build server for Unreal Engine or Unity runs short, massively parallel CPU bursts, moves gigabytes of assets…
Read MoreGame Server Player Capacity: How Many Slots Can a Dedicated Server Handle by Game?
“100-slot server” is one of the most misleading phrases in game hosting. Slot counts are marketing: the same game, same CPU, and same RAM can comfortably host 120 players on…
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